Library
All games
50 editorial picks. Sorted by name.
Medium
7 Wonders Duel
The two-player version that's actually better than the original. Tense, every choice matters.
Light
Arboretum
Arrange tree-card paths. Tense hand-management for two, lighter at four.
Light
Azul
Pattern-laying tile game. Looks beautiful on the table. Teaches in five minutes.
medium
Azul: Summer Pavilion
Draft tiles to create beautiful patterns and score points strategically.
heavy
Brass: Birmingham
Build industries and trading networks in an intense economic strategy.
Medium
Calico
Quilt-pattern puzzle. Solo plays beautifully. Adorable, harder than it looks.
Light
Camel Up
Bet on racing camels. Riotous, light, plays loud. The party-night pick.
medium
Carcassonne
Tile-placement game where you build a medieval landscape to score points.
Medium
Catan
The trade-and-build classic. Five expansions deep if anyone catches the bug.
Light
Codenames
Word-association party game. Plays with grandparents, college kids, anyone in between.
medium
Cryptid
Deductively search for the mysterious creature with your unique clues.
light
Cóatl
Assemble vibrant snake-like creatures to fulfill prophecies and score points.
heavy
Descent: Legends of the Dark
Embark on cooperative fantasy adventures with app-assisted scenarios.
Light
Dixit
Surreal-art storytelling game. Cross-generational. Hits in mixed groups.
Light
Forbidden Island
The cooperative gateway. Cheaper, simpler Pandemic. Plays with 8-year-olds.
light
Gingerbread House
Build gingerbread houses and attract fairy tale characters to score.
Heavy
Gloomhaven: Jaws of the Lion
The best campaign-game starter. Self-contained Gloomhaven with built-in tutorial.
Light
Hanabi
You see everyone's cards but yours. Pure cooperative reasoning. Tiny box.
Light
Horrified: Universal Monsters
Cooperative monster-hunting. Dracula, Frankenstein, the Mummy. Plays family-friendly.
Light
Just One
Cooperative party game. Give one-word clues. Sets up in 30 seconds.
Light
Klask
Magnetic two-player tabletop game. Reflex-based, no rules to read, addictive.
Light
Lost Cities
Two-player card game by the designer of Catan. Travels well. Plays clean.
Light
Lost Cities: Roll & Write
Solo-and-coop dice version. Pencil-and-paper, no shuffle, fits a backpack.
light
MicroMacro: Crime City
Solve intricate mysteries by examining a giant city map full of clues.
Medium
Obsession
Run a Victorian estate. Hire staff, host events. Underrated and beautiful.
medium
Paleo
Work in teams to survive and thrive in a prehistoric world.
Medium
Pandemic
Cooperative classic. Save the world together. The game that converts non-gamers.
Light
Patchwork
Two-player tetris-quilt. Tense, quick, looks great on a coffee table.
Light
Point Salad
Drafting card game with vegetables. Plays in 30, teaches in 3. Surprisingly deep.
light
Qwirkle
Match colors and shapes to create rows and columns in a tile game.
medium
Res Arcana
Compete as mages harnessing ancient artifacts and summoning creatures.
Heavy
Root
Asymmetric forest war game. Each faction plays completely differently. Deep.
Light
Sky Team
Two-player cooperative airplane-landing dice game. Tense, beautiful, 20 minutes.
Heavy
Spirit Island
Reverse-colonialism cooperative. The thinky version of Pandemic. Endless replayability.
Light
Splendor
Gem-trading engine builder. Plays in 30 minutes, scales clean from 2 to 4.
light
Splendor Duel
Face off to collect gems and claim prestige in a dual showdown.
light
Super Skill Pinball: 4-Cade
Roll the dice and flip the ball in this pinball-inspired roll-and-write game.
light
Sushi Go Party!
Create the best combination of sushi dishes in this card drafting game.
Heavy
Terraforming Mars
Engine-building Mars colonization. Hundreds of cards, a million strategies.
medium
Terraforming Mars: Ares Expedition
Strategically build and develop Mars faster than your opponents.
light
The Blood of an Englishman
Match wits as Jack or Giant in this strategic two-player puzzle.
medium
The Castles of Burgundy
Acquire and manage estates in Medieval France to accumulate wealth.
Light
The Crew: Mission Deep Sea
Cooperative trick-taking. 96 missions of escalating difficulty. Plays anywhere.
medium
The Crew: The Quest for Planet Nine
Complete challenging missions cooperatively in this trick-taking card game.
Medium
The Quacks of Quedlinburg
Push-your-luck bag-builder. Tense, joyful, scales clean to four.
Light
Ticket to Ride
Train routes across America. Five minutes to learn, plays for years.
heavy
Unsettled
Cooperative survival experience across unknown planets with deep exploration.
medium
Viticulture Essential Edition
Run your own vineyard by planting vines and harvesting grapes.
Light
Wavelength
Team-based concept-guessing. Lights up mixed-age tables. Endlessly replayable.
Medium
Wingspan
Birds, engine-building, exquisite art. Plays light enough for casual nights, deep enough for repeat play.